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SOCRATES
ADMINISTRATION:
Contact Dale Carrison Ph: 507-388-4264 or
Cell: 507-327-1871

DATA AND INTERNET ACCESS PROBLEMS:
Zayo
Ph: 1-877-996-6869
(option 1 option 2 option 4)

EQUIPMENT MAINTENANCE SUPPORT AND PROBLEMS:
Contact Matt Shaw, Consulting Engineer
Ph: 320-259-6944 or
Cell: 320-310-2689

VIDEO PROBLEMS:
Contact Dale Ericson
Video Manager
Cell: 507-381-0588 or
Ph: 507-834-6567
OR
Zayo
Ph: 1-877-996-6869
(option 1 option 2 option 1)
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SCSC > SOCRATES > Video Services > Integrating Video Experiences Into Instruction
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1. Assessment and Evaluation:
IAPs for special education.
2. Author Visits:
Gather book lists and biographical information. Prepare classes for author visit. May want to have students keep a journal, read one or more books, research book and author topics, and prepare questions.
3. Courses, Classes, Seminars, and Workshops:
Use for certification, re-certification, continuing education, salary upgrade, vocational improvement or change, preparation for tests, remedial requirements, advanced placement, etc.
4. Curriculum Unit Exchange:
Share lessons with another location, e.g. for a unit on states or regions, connect with sites in other areas and exchange information on weather, climate, geology, wetlands, beaches, oceans, culture, history, etc.
5. Electronic Explorations:
Professionally qualified persons, equipped with portable wireless video and audio equipment, enable students to visit and study areas and habitats not otherwise accessible to groups of people. Wearing a wireless camera set in a specially-equipped pair of glasses mounted on a helmet and a vest with an audio and wireless and video transmission device, the specialist teaches right from the scene. Students are able to see the live specimens or realia items in their natural state and ask questions and converse with him or her in real time.
6. Expertise and Personal Interests:
Connect for explanation, advice, demonstration, interviews, and inspiration, e.g. planning and implementing a water garden, taking care of pets, sewing, art, playing a musical instrument.
7. Foreign Language:
Connect for interviews, class exchanges, culture and history introductions, games and simulations, speak language with native speakers, etc.
8. Game Simulations:
Create lessons in game form that relate to a topic. Examples:
Lesson: Old Abe Lincoln. Target audience: elementary (social studies). Students (secondary U.S. History) will perform a mnemonics lesson about the cause of the Civil War. The song Old MacDonald is adapted and changed to Old Abe Lincoln. The song is entertaining and teaches students how to use funny songs to remember information. A good opportunity for a secondary and elementary school to connect.
Lesson: Civil War Squares: Target audience: Secondary U.S. History class. Adaption of the game show Hollywood Squares to Civil War Squares. The nine celebrities will be Civil War heroes dressed up in classroom, along with the host of the game with the questions. The connecting site will provide two contestants for each game. The contestants either agree or disagree with the hero to obtain an x or an o for the square. The first to tic-tac-toe wins. The contestants at the connecting site will not know the answers, but they can be provided to the teacher. This is a fun and entertaining way to prepare for the Civil War test. Running time is 20 minutes a game-times 2 games for a total of 45 minutes.
Lesson: Beat the Clock: Target audience: Secondary U.S. History class. Interactive game that can be used at up to four sites total. The game has each site reading Civil War trivia questions. The correct answer in: 0-30 seconds is 20 points, 31-60 minutes is 15 points, 61-90 minutes is 10 points, 91-120 minutes is 5 points. If the answer is incorrect no points are given and that team must wait until a team has answered correctly. For instance, if classroom A asks a question, then classroom B, C, and D are all in competition to answer the question. The team that answers the question correctly receives the points and gets to ask the next question (but that classroom will not participate during their question). At the end of 40 minutes, the highest score wins. Each teacher should get their students to research the question and answer to five questions each so they are prepared. The teacher will need a stopwatch and will be in charge of what classroom answered the correct question first as well in how long it took. This is a fun and interactive game about the Civil War.
9. Mentoring:
Collaboration with people in the work place, introduction to vocations and work place intervies, tutoring and discussion of questions, and mock interviews and resume reviews.
10. Music and Dance:
Connect for performances, follow-up critique and discussion, and demonstrations.
11. Peer Discussion and Information Exchange:
Sharing and collaboration.
12. Satellite Telecasts:
Offered throughout the year on all types of topics, usually free of charge. Topics in the past year have included violence in schools, Federal grant programs for education, emerging drug epidemics, guns in schools, designing technological classrooms, web site development, principles and standards for school mathematics, and grants workshop.

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Page last updated: 5/15/07
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